This is genius!!!
DOOM, Silent Hill, Postal… It’s all scrap! The most spreaded game ever - now on wide screens in theaters near you!
Minesweeper Strategies and tips
- If you are uncertain about a square, right-click it twice to mark it with a question mark. Later, you can either unmark it, or mark the square as a mine, by right-clicking again once or twice.
- When you have marked all the mines around a numbered square, you can quickly uncover all empty squares around it by clicking the numbered square with both mouse buttons. If the uncovered touching squares blink, it means there are still unmarked mines touching the numbered square.
- Look for common patterns in numbers, which often indicate a corresponding pattern of mines. For example, the pattern 2-3-2 at the edge of a group of uncovered squares indicates a row of three mines next to the three numbers.
- Clicking the face button at the top center of the window, above the minefield and between the tally of marked mines and the clock, also begins a new game. (As if you probably haven’t already figured that one out on your own.)
And contrary to what the help indicates, if you click a numbered square with both mouse buttons and there are still unmarked mines touching that square, the touching squares which blink are not uncovered.
There are three states of “markedness” through which you can cycle by right-clicking the mouse:
- Unmarked - blank
- Marked - flag
- Uncertain - question mark
You can toggle the availability of the Uncertain state via the “Game” pull-down menu. That is, if you turn off “Marks” there will be only two states - Unmarked and Marked. Even though I have yet to determine the practicality of the Uncertain state, I leave my game in the three-state setting.
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