Archive for the 'Trailers' Category




Bollywood gore

Thursday 6 December 2007 @ 7:12 pm

Really tough.

And else one for collection.

Bollywood

Bollywood is the informal term popularly used for Mumbai-based Hindi-language film industry in India. Bollywood is often incorrectly used to refer to the whole of Indian cinema; it is only a part of the Indian film industry. Bollywood is one of the largest film producers in the world, producing more than 1,000 films a year, with an audience of 3.6 billion people.

The name is a portmanteau of Bombay (the former name for Mumbai) and Hollywood, the center of the American film industry. However, unlike Hollywood, Bollywood doesn’t exist as a real physical place. Though some deplore the name, arguing that it makes the industry look like a poor cousin to Hollywood, it seems likely to persist and now has its own entry in the Oxford English Dictionary.

Bollywood is commonly referred to as Hindi cinema, even though Hindustani, the substratum common to both Hindi and Urdu, might be more accurate. Bollywood consists of the languages of Hindi, Urdu and English. The use of poetic Urdu words is fairly common. The connection between Hindi, Urdu, and Hindustani is an extremely contentious matter.

There has been a growing presence of Indian English in dialogue and songs as well. It is not uncommon to see films that feature dialogue with English words and phrases, even whole sentences. There are a growing number of English films. A few films are also made in two or even three languages (either using subtitles, or several soundtracks).
wikipedia.org

Popularity: 28%



Halo - The Future of Gaming

Monday 8 October 2007 @ 5:35 pm

Watching this actually brought tears to my eye, and it hurt me so much to realize that this could be the future.

Halo 3
Halo 3 is a first-person shooter video game developed by Bungie Studios exclusively for the Xbox 360. The game is the third title in the Halo series and ends the story arc begun in Halo: Combat Evolved and continued with Halo 2. The game was released on September 25, 2007 in New Zealand (which due to its midnight release made it first available for official retail), Australia, Singapore, India, Mexico, Canada, Brazil, and the United States; September 26, 2007 in Europe; and September 27, 2007 in Japan. GameSpot reported that 4.2 million units of Halo 3 were in retail outlets on September 24, 2007, a day before official release, a world record volume release. Halo 3 also holds the record for the highest grossing opening day in video game history, making US$170 million in its first 24 hours. As of October 4, 2007, Halo 3 has sold 5.2 million copies.

The game features new vehicles, weapons, and gameplay features not present in the previous titles of the series. Halo 3 focuses on the interstellar war between 26th century humanity and a collection of alien races known as the Covenant, who after a decades-long war have begun the invasion of Earth. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he wages war in defense of humanity.

Gameplay
The gameplay of Halo 3 largely builds upon the previous iterations of the franchise. It is a first-person shooter that follows the character Master Chief and his struggle against the Covenant and the Flood. The game’s action takes place largely on foot, but also includes segments focused on vehicular combat.

The balance of weapons and objects in the game was adjusted to better adhere to what Bungie Multiplayer Designer Lars Bakken describes as the “Golden Triangle of Halo”. These are “weapons, grenades, and melee”, all three of which are normally available to a player. Halo 3 also contains the ability to dual-wield, where a player forgoes grenades for a pair of weapons. All of the weapons available in previous installments of the series, except for the Brute Plasma Rifle, return with minor cosmetic and power alterations. Unlike previous installments, all weapons a player is carrying are visible; weapons not in use are holstered or slung across the player’s back. Halo 3 also introduced “support weapons”, which are exceptionally large, powerful and cumbersome two-handed weapons such as machine gun turrets and flamethrowers. These weapons drastically limit the player’s normal combat options and slow them significantly. In return, they offer greatly increased firepower. In addition to new weapons, Halo 3 added a new class of usable items called Equipment. These items have various effects and functions, ranging from defensive effects (Bubble Shield and Regenerator), or objects which blind or confuse the enemy (Flare and Radar Jammer), to ones which can actually harm and kill (Power Drainer and Tripmine). A player can only carry one of these items at a time. The majority are placed on the battlefield, where they can be destroyed by weapons fire or explosives. Most equipment also has a limited duration after being used.

Halo 3 also features a strong vehicular component, with new vehicles never before seen added in the third installment of the series. Most vehicles can be used by the player, but some are A.I.-controlled. Certain vehicles usable in campaign are not available in multiplayer due to balance concerns.

Popularity: 20%



Minesweeper: The Movie

Thursday 9 August 2007 @ 5:30 pm

This is genius!!!
DOOM, Silent Hill, Postal… It’s all scrap! The most spreaded game ever - now on wide screens in theaters near you!

Minesweeper Strategies and tips
- If you are uncertain about a square, right-click it twice to mark it with a question mark. Later, you can either unmark it, or mark the square as a mine, by right-clicking again once or twice.
- When you have marked all the mines around a numbered square, you can quickly uncover all empty squares around it by clicking the numbered square with both mouse buttons. If the uncovered touching squares blink, it means there are still unmarked mines touching the numbered square.
- Look for common patterns in numbers, which often indicate a corresponding pattern of mines. For example, the pattern 2-3-2 at the edge of a group of uncovered squares indicates a row of three mines next to the three numbers.
- Clicking the face button at the top center of the window, above the minefield and between the tally of marked mines and the clock, also begins a new game. (As if you probably haven’t already figured that one out on your own.)
And contrary to what the help indicates, if you click a numbered square with both mouse buttons and there are still unmarked mines touching that square, the touching squares which blink are not uncovered.
There are three states of “markedness” through which you can cycle by right-clicking the mouse:
- Unmarked - blank
- Marked - flag
- Uncertain - question mark
You can toggle the availability of the Uncertain state via the “Game” pull-down menu. That is, if you turn off “Marks” there will be only two states - Unmarked and Marked. Even though I have yet to determine the practicality of the Uncertain state, I leave my game in the three-state setting.

Popularity: 16%




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